So I think the running theory is that Chrono Cross happened after the 100% Chrono Trigger ending, and Radical Dreamers is a “what-if” that’s not part of the main timeline. There’s an easter egg in Chrono Cross where an excerpt of Serge’s diary from Radical Dreamers is viewable on a computer monitor, with the note that there may be other realities out there. That whole Viper Mansion core scenario was repackaged as an early part of the Chrono Cross plot, but they’re really quite different when you get down to it. It just didn’t meet my expectations for a Chrono Trigger sequel. Given that it’s only attachment to CT happens to be killing CT’s entire main cast and really doesn’t continue the storyline at all, like you’d expect a sequel to, it’s really only a Chrono game in name only. Now, if it hadn’t been a direct sequel to Chrono Trigger, it would’ve been okay, if not amazing, in my book. About the only thing CC does is kill everyone that lived in the original game and tell us that Guardia fell. Only a couple of plot threads that actually went unfinished in CT were solved in Trigger. The game really is barely related to Chrono Trigger at all. The final boss just doesn’t tie into Trigger very well. There are way, way, way too many characters for them to get any actual storyline, so every character in the game reacts roughly the same way to everything.
Really stupid, but the battle music is awful.
The element field or whatever only made it worse. The combat system is slightly overly complicated with the elements, instead of simply magic like CT. Considering Chrono Cross seems to have killed the entire CT cast, and the story itself made no sense in the last bit of the story, that one’s a given. I don’t remember exactly why everyone dislikes it, but I remember a few things that I didn’t like when I played it, forever ago. Keep in mind that due to… questionable legality, these patches are not as widely spread as one might expect, and hunting them down can be a hassle sometimes.
You could try getting into rom-hacking yourself and try inserting the DS English script into the SNES US roms… well, not as hard as it sounds since it has a bunch of script editing tools available ?Ĭhrono Trigger SNES does already have a retranslation patch based on the JP SNES version btw/ * Inserts the US SNES ROM translation into the US/PAL GBA, fixing the technical flaws (palette, sound) in the GBA version as well * Inserts the US/PAL GBA translation into the SNES ROM * Re-translate the JP SNES ROM, hacking in some advancements from the GBA ports (bug fixes, run button) Oh, and an English re-translation from the JP script exists as well for the original SNES Chrono Trigger.įinal Fantasy V/VI have various hacks to: Spanish folks restored a similar Spanish translation from Chrono Trigger iOS to the DS version. You know that both Chrono Trigger, Secret of Mana and Final Fantasy VI didn’t get complete Multi-5 translations until the iOS port (or Advance for VI)?įrench folks ported back the French iOS script for SoM (incidentally, it was a direct accurate translation from Japanese) and hacked it in the (terribly translated at the time) SNES ROM, also removing the graphical censorship (but not restoring the much better title screen from the JP SD2) “Unofficial means” would be the solution.